Showing posts with label cubase tutorials. Show all posts
Showing posts with label cubase tutorials. Show all posts
11/27/10
11/20/10
Cubase (All keyboard shortcuts)
Shortcut Command
Audio category
A = Adjust Fades to Range
x = Crossfade
Ctrl+F = Find Selected in Pool
Automation category Cubase
Alt+R = Toggle Read Enable All Tracks
Alt+W = Toggle Write Enable All Tracks
Devices category Cubase
F3 = Mixer
F8 = Video
F4 = VST Connections
F11 = VST Instruments
F12 = VST Performance
Edit category Cubase
F = Autoscroll
Ctrl+C = Copy
Ctrl+X = Cut
Ctrl+Shft+X = Cut Time
Del or Backspace = Delete
Shft+Backspace = Delete Time
Ctrl+D = Duplicate
Ctrl+Shft+E = Insert Silence
E = Left Selection Side to Cursor
Ctrl+Shft+L = Lock
Ctrl+L = Move to Cursor
M = Mute
Shft+M = Mute Events
Alt+M = Mute/Unmute Objects
Ctrl+E = Open Default Editor
Ctrl+R = Open Score Editor
Return = Open/Close Editor
Ctrl+V = Paste
Alt+V = Paste at Origin
Ctrl+Shft+V = Paste Time
R = Record Enable
Ctrl+Shft+Z = Redo
Ctrl+K = Repeat
D = Right Selection Side to Cursor
Ctrl+A = Select All
Ctrl+Shft+A = Select None
J = Snap On/Off
S = Solo
Alt+X = Split At Cursor
Shft+X = Split Range
Ctrl+Z = Undo
Ctrl+U = Ungroup
Ctrl+Shft+U = Unlock
Shft+U = Unmute Events
Ctrl+Shft+I = Edit In-place
Ctrl+G = Group
Editors category Cubase
Ctrl+I = Show/Hide Infoview
Alt+I = Show/Hide Inspector
Alt+O = Show/Hide Overview
File category Cubase
Ctrl+W = Close
Ctrl+N = New
Ctrl+O = Open
Ctrl+Q = Quit
Ctrl+S = Save
Ctrl+Shft+S = Save As
Ctrl+Alt+S = Save New Version
Media category Cubase
F5 = Open MediaBay
F6 = Open Loop Browser
F7 = Open Sound Browser
MIDI category Cubase
Q = Quantize
Navigate category Cubase
Shft+Down Arrow Add Down: = Expand/Undo selection in the Project window to the bottom/ Move selected event in the Key Editor down 1 octave
Shft+Left Arrow Add Left: = Expand/Undo selection in the Project window/ Key Editor to the left
Shft+Right Arrow Add Right: = Expand/Undo selection in the Project window/ Key Editor to the right
Shft+Up Arrow Add Up: = Expand/Undo selection in the Project window to the top/ Move selected event in the Key Editor up one octave
Down Arrow Down: = Select next in the Project window/ Move selected event in the Key Editor one semitone down
Left Arrow Left: = Select next in the Project window/ Key Editor
Right Arrow Right: = Select next in the Project window/ Key Editor
Up Arrow Up: = Select next in the Project window/ Move selected event in the Key Editor one semitone up
End Bottom Select bottom track in the track list
Home Top: = Select top track in the track list
Nudge category Cubase
Alt+Shft+Left Arrow - End Left
Alt+Shft+Right Arrow - End Right
Ctrl+Left Arrow - Left
Ctrl+Right Arrow - Right
Alt+Left Arrow - Start Left
Alt+Right Arrow - Start Right
Project category Cubase
Ctrl+B = Open Browser
Ctrl+M = Open Markers
Ctrl+P = Open/Close Pool
Ctrl+T = Open Tempo Track
Shft+S = Setup
Shft+C = Show/Hide Track Colors
Score Functions category Cubase
Alt+Pad+[Plus] - Insert Voice: Next
Alt+Pad-[minus]- Insert Voice: Previous
Tool category Cubase
5 = Delete tool
8 = Draw tool
0 = Drumstick tool
4 = Glue tool
7 = Mute tool
F10 = Next Tool
9 = Play tool
F9 = Previous Tool
2 = Range tool
1 = Select tool
3 = Split tool
6 = Zoom tool
Transport category Cubase 4
I = AutoPunch In
O = AutoPunch Out
Pad / Cycle
. = Exchange time formats
Shft+Pad + Fast Forward
Shft+Pad - Fast Rewind
Pad + Forward
Shft+L = Input Left Locator
Shft+P = Input Position
Shft+R = Input Right Locator
Shft+T = Input Tempo
Insert (Win) = Insert Marker
N = Locate Next Event
Shft+N = Locate Next Marker
B = Locate Previous Event
Shft+B = Locate Previous Marker
L = Locate Selection
P = Locators to Selection
Shft+G = Loop Selection
C = Metronome On
Ctrl+Pad - Nudge Down
Ctrl+Pad + Nudge Up
F2 = Panel (Transport panel)
Alt+Space = Play Selection Range
Shft+Pad 1 to Pad 9 Recall Cycle Marker 1 to 9
Pad * Record + –
Shft+Pad * = Retrospective Record
Pad . or Pad ,= Return to Zero
Pad - = Rewind
Ctrl+Pad 1 Set Left Locator
Ctrl+1 = Set Marker 1
Ctrl+2 = Set Marker 2
Ctrl+ Pad 3 to 9 or Ctrl+ 3 to 9 = Set Marker 3 to 9
Ctrl+Pad 2 = Set Right Locator
Enter Start
Space Start/Stop
Pad 0 = Stop
Pad 1 = To Left Locator
Shft+1 = To Marker 1
Shft+2 = To Marker 2
Pad 3 to 9 or Shft+3 to 9 = To Marker 3 to 9
Pad 2 = To Right Locator
T = Use External Sync
Workspace category Cubase
Alt+Pad 0 Lock/Unlock Active Workspace
Ctrl+Pad 0 = New
W = Organize
Alt+Pad 1-9 = Workspace 1-9
Zoom category Cubase
Shft+F = Zoom Full + –
H = Zoom In + –
Alt+Down Arrow Zoom In Tracks + –
G = Zoom Out + –
Alt+Up Arrow or Ctrl+Up Arrow Zoom Out Tracks + –
Shft+E = Zoom to Event + –
Alt+S = Zoom to Selection + –
Z or Ctrl+ Down Arrow = Zoom Tracks Exclusive

Audio category
A = Adjust Fades to Range
x = Crossfade
Ctrl+F = Find Selected in Pool
Automation category Cubase
Alt+R = Toggle Read Enable All Tracks
Alt+W = Toggle Write Enable All Tracks
Devices category Cubase
F3 = Mixer
F8 = Video
F4 = VST Connections
F11 = VST Instruments
F12 = VST Performance
Edit category Cubase
F = Autoscroll
Ctrl+C = Copy
Ctrl+X = Cut
Ctrl+Shft+X = Cut Time
Del or Backspace = Delete
Shft+Backspace = Delete Time
Ctrl+D = Duplicate
Ctrl+Shft+E = Insert Silence
E = Left Selection Side to Cursor
Ctrl+Shft+L = Lock
Ctrl+L = Move to Cursor
M = Mute
Shft+M = Mute Events
Alt+M = Mute/Unmute Objects
Ctrl+E = Open Default Editor
Ctrl+R = Open Score Editor
Return = Open/Close Editor
Ctrl+V = Paste
Alt+V = Paste at Origin
Ctrl+Shft+V = Paste Time
R = Record Enable
Ctrl+Shft+Z = Redo
Ctrl+K = Repeat
D = Right Selection Side to Cursor
Ctrl+A = Select All
Ctrl+Shft+A = Select None
J = Snap On/Off
S = Solo
Alt+X = Split At Cursor
Shft+X = Split Range
Ctrl+Z = Undo
Ctrl+U = Ungroup
Ctrl+Shft+U = Unlock
Shft+U = Unmute Events
Ctrl+Shft+I = Edit In-place
Ctrl+G = Group
Editors category Cubase
Ctrl+I = Show/Hide Infoview
Alt+I = Show/Hide Inspector
Alt+O = Show/Hide Overview
File category Cubase
Ctrl+W = Close
Ctrl+N = New
Ctrl+O = Open
Ctrl+Q = Quit
Ctrl+S = Save
Ctrl+Shft+S = Save As
Ctrl+Alt+S = Save New Version
Media category Cubase
F5 = Open MediaBay
F6 = Open Loop Browser
F7 = Open Sound Browser
MIDI category Cubase
Q = Quantize
Navigate category Cubase
Shft+Down Arrow Add Down: = Expand/Undo selection in the Project window to the bottom/ Move selected event in the Key Editor down 1 octave
Shft+Left Arrow Add Left: = Expand/Undo selection in the Project window/ Key Editor to the left
Shft+Right Arrow Add Right: = Expand/Undo selection in the Project window/ Key Editor to the right
Shft+Up Arrow Add Up: = Expand/Undo selection in the Project window to the top/ Move selected event in the Key Editor up one octave
Down Arrow Down: = Select next in the Project window/ Move selected event in the Key Editor one semitone down
Left Arrow Left: = Select next in the Project window/ Key Editor
Right Arrow Right: = Select next in the Project window/ Key Editor
Up Arrow Up: = Select next in the Project window/ Move selected event in the Key Editor one semitone up
End Bottom Select bottom track in the track list
Home Top: = Select top track in the track list
Nudge category Cubase
Alt+Shft+Left Arrow - End Left
Alt+Shft+Right Arrow - End Right
Ctrl+Left Arrow - Left
Ctrl+Right Arrow - Right
Alt+Left Arrow - Start Left
Alt+Right Arrow - Start Right
Project category Cubase
Ctrl+B = Open Browser
Ctrl+M = Open Markers
Ctrl+P = Open/Close Pool
Ctrl+T = Open Tempo Track
Shft+S = Setup
Shft+C = Show/Hide Track Colors
Score Functions category Cubase
Alt+Pad+[Plus] - Insert Voice: Next
Alt+Pad-[minus]- Insert Voice: Previous
Tool category Cubase
5 = Delete tool
8 = Draw tool
0 = Drumstick tool
4 = Glue tool
7 = Mute tool
F10 = Next Tool
9 = Play tool
F9 = Previous Tool
2 = Range tool
1 = Select tool
3 = Split tool
6 = Zoom tool
Transport category Cubase 4
I = AutoPunch In
O = AutoPunch Out
Pad / Cycle
. = Exchange time formats
Shft+Pad + Fast Forward
Shft+Pad - Fast Rewind
Pad + Forward
Shft+L = Input Left Locator
Shft+P = Input Position
Shft+R = Input Right Locator
Shft+T = Input Tempo
Insert (Win) = Insert Marker
N = Locate Next Event
Shft+N = Locate Next Marker
B = Locate Previous Event
Shft+B = Locate Previous Marker
L = Locate Selection
P = Locators to Selection
Shft+G = Loop Selection
C = Metronome On
Ctrl+Pad - Nudge Down
Ctrl+Pad + Nudge Up
F2 = Panel (Transport panel)
Alt+Space = Play Selection Range
Shft+Pad 1 to Pad 9 Recall Cycle Marker 1 to 9
Pad * Record + –
Shft+Pad * = Retrospective Record
Pad . or Pad ,= Return to Zero
Pad - = Rewind
Ctrl+Pad 1 Set Left Locator
Ctrl+1 = Set Marker 1
Ctrl+2 = Set Marker 2
Ctrl+ Pad 3 to 9 or Ctrl+ 3 to 9 = Set Marker 3 to 9
Ctrl+Pad 2 = Set Right Locator
Enter Start
Space Start/Stop
Pad 0 = Stop
Pad 1 = To Left Locator
Shft+1 = To Marker 1
Shft+2 = To Marker 2
Pad 3 to 9 or Shft+3 to 9 = To Marker 3 to 9
Pad 2 = To Right Locator
T = Use External Sync
Workspace category Cubase
Alt+Pad 0 Lock/Unlock Active Workspace
Ctrl+Pad 0 = New
W = Organize
Alt+Pad 1-9 = Workspace 1-9
Zoom category Cubase
Shft+F = Zoom Full + –
H = Zoom In + –
Alt+Down Arrow Zoom In Tracks + –
G = Zoom Out + –
Alt+Up Arrow or Ctrl+Up Arrow Zoom Out Tracks + –
Shft+E = Zoom to Event + –
Alt+S = Zoom to Selection + –
Z or Ctrl+ Down Arrow = Zoom Tracks Exclusive
6/3/10
6/2/10
Cubase Video Tutorial - Vocoder (Transformers Style)
Labels:
Cubase,
cubase tips,
cubase tutorials,
cubase video,
vocoder
6/1/10
AVTI - Cubase Vocal Comping and Processing Tutorial
Labels:
comping,
Cubase 5,
cubase tips,
cubase tutorials,
cubase vocal editing
Cubase 5 Beatmaking with Groove Agent One and Beat Designer
How to use FL Studio in Cubase 5 (tutorial - vst instrument multiple out...
5/30/10
Signs of a Quality Mastered Mix (Cubase)
Signs of a Quality Mastered Mix (Cubase)
These are some of the characteristics that I think are pretty true of different types of recordings, for those who are still wondering what all this mastering stuff is really about:
Good final mix, not mastered:
- sounds quieter than commercial recordings.
- songs sound different from one track to the next. The listener frequently adjusts tone and/or volume controls on the playback system to compensate.
- recordings sound noticably different on different playback systems.
- compared with commercial recordings, highs seem to lack "sparkle" and "shimmer." lows sound sometimes dull, weak, or boomy.
- dynamic response may be uneven from one song to the next, or within songs.
- Overall sound of individual tracks is generally good.
Good final mix, well mastered:
- Frequency spread and level is comparable to commercial recordings.
- All songs have a consistent, high-quality "sound" that translates well regardless of playback system or listener's preferences vis-a-vis tone/eq controls.
- highs, mids, and lows are tight, clear, and smooth.
- Dynamic response is natural and musical. Pads are clean and lush, drums are punchy, instrument balance sounds natural.
- Frequency spread is balanced and clear. The "sound" is transparent, it doesn't distract from the musical content. "Depth" and "airiness" sound natural and smooth.
Good final mix, poorly mastered:
- Frequency spread is uneven and distracting. Highs may be sibilant and grating, especially at high volume. Lows may be thumpy or excessively boomy. Mids are noticably lacking.
- Dynamic response is unnatural and over-compressed.
- Sound is generally consistent from one system to the next, and from one track to the next. Listener adjustment of tone controls does not alter the "sound" of the recording.
- Overall, sounds generally more "pro" than the raw mix, but slightly sterile, and possibly unpleasant after extended listening.
- Sound may be gritty or overly "digital."
- Cymbals have a white-noise sound to them. Electric guitars may sound fizzy and harsh. Bass instruments do not seem well "seated" in the track. Drum sounds are weak, boomy, mushy, or inconsistent.
Between the rough mix and the bad master, I'll take the mix every time. Have fun.

These are some of the characteristics that I think are pretty true of different types of recordings, for those who are still wondering what all this mastering stuff is really about:
Good final mix, not mastered:
- sounds quieter than commercial recordings.
- songs sound different from one track to the next. The listener frequently adjusts tone and/or volume controls on the playback system to compensate.
- recordings sound noticably different on different playback systems.
- compared with commercial recordings, highs seem to lack "sparkle" and "shimmer." lows sound sometimes dull, weak, or boomy.
- dynamic response may be uneven from one song to the next, or within songs.
- Overall sound of individual tracks is generally good.
Good final mix, well mastered:
- Frequency spread and level is comparable to commercial recordings.
- All songs have a consistent, high-quality "sound" that translates well regardless of playback system or listener's preferences vis-a-vis tone/eq controls.
- highs, mids, and lows are tight, clear, and smooth.
- Dynamic response is natural and musical. Pads are clean and lush, drums are punchy, instrument balance sounds natural.
- Frequency spread is balanced and clear. The "sound" is transparent, it doesn't distract from the musical content. "Depth" and "airiness" sound natural and smooth.
Good final mix, poorly mastered:
- Frequency spread is uneven and distracting. Highs may be sibilant and grating, especially at high volume. Lows may be thumpy or excessively boomy. Mids are noticably lacking.
- Dynamic response is unnatural and over-compressed.
- Sound is generally consistent from one system to the next, and from one track to the next. Listener adjustment of tone controls does not alter the "sound" of the recording.
- Overall, sounds generally more "pro" than the raw mix, but slightly sterile, and possibly unpleasant after extended listening.
- Sound may be gritty or overly "digital."
- Cymbals have a white-noise sound to them. Electric guitars may sound fizzy and harsh. Bass instruments do not seem well "seated" in the track. Drum sounds are weak, boomy, mushy, or inconsistent.
Between the rough mix and the bad master, I'll take the mix every time. Have fun.
5/25/10
5/23/10
5/14/10
Cubase 5 Nudge Tool
Cubase 5 Nudge Tool
If you want to move a track a few milliseconds in any direction, use the nudge tool (+/-) located on the transport panel. First make sure you have snap turned off by pressing the "j" key. Now you should be able to move the tracks freely.Next you need to zoom in on the track for more accuracy, you can do this by pressing the "H" key several times, if you want to zoom out press the "G" key.

If you want to move a track a few milliseconds in any direction, use the nudge tool (+/-) located on the transport panel. First make sure you have snap turned off by pressing the "j" key. Now you should be able to move the tracks freely.Next you need to zoom in on the track for more accuracy, you can do this by pressing the "H" key several times, if you want to zoom out press the "G" key.
5/13/10
5/12/10
Using Cubase Compressor to Create Pumping effect
How to use Cubase's compressor to get that pumping effect
First find your song's (BPM) beats per minute, then calculate your attack
and release times.
Heres one way you can use a compressor to artificially pump an 1/8th note bass line on every quarter note. First set the attack to a 1/16th note and the release to a 1/4note-1/16th note. For a BPM of 95 in this case set the attack to 158 ms and release to 632-158 = 474 ms. This should let the 1st transient through (approx 1/16th note in length) then clamp down on the rest of the 1st eighth note and the 2nd eighth note and then be fully released by the time the 3rd note starts. Basically what you get is the 1st half of every other 8th note goes through untouched thus creating a pumping effect. This is a great way to add ear trickery and take your mix to a whole new level.

First find your song's (BPM) beats per minute, then calculate your attack
and release times.
Heres one way you can use a compressor to artificially pump an 1/8th note bass line on every quarter note. First set the attack to a 1/16th note and the release to a 1/4note-1/16th note. For a BPM of 95 in this case set the attack to 158 ms and release to 632-158 = 474 ms. This should let the 1st transient through (approx 1/16th note in length) then clamp down on the rest of the 1st eighth note and the 2nd eighth note and then be fully released by the time the 3rd note starts. Basically what you get is the 1st half of every other 8th note goes through untouched thus creating a pumping effect. This is a great way to add ear trickery and take your mix to a whole new level.
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