Showing posts with label cubase tutorials. Show all posts
Showing posts with label cubase tutorials. Show all posts

11/20/10

Cubase (All keyboard shortcuts)

Shortcut Command

Audio category

A = Adjust Fades to Range

x = Crossfade

Ctrl+F = Find Selected in Pool


Automation category Cubase

Alt+R = Toggle Read Enable All Tracks

Alt+W = Toggle Write Enable All Tracks


Devices category Cubase

F3 = Mixer

F8 = Video

F4 = VST Connections

F11 = VST Instruments

F12 = VST Performance

Edit category Cubase

F = Autoscroll

Ctrl+C = Copy

Ctrl+X = Cut

Ctrl+Shft+X = Cut Time

Del or Backspace = Delete

Shft+Backspace = Delete Time

Ctrl+D = Duplicate

Ctrl+Shft+E = Insert Silence

E = Left Selection Side to Cursor

Ctrl+Shft+L = Lock

Ctrl+L = Move to Cursor

M = Mute

Shft+M = Mute Events

Alt+M = Mute/Unmute Objects

Ctrl+E = Open Default Editor

Ctrl+R = Open Score Editor

Return = Open/Close Editor

Ctrl+V = Paste

Alt+V = Paste at Origin

Ctrl+Shft+V = Paste Time

R = Record Enable

Ctrl+Shft+Z = Redo

Ctrl+K = Repeat

D = Right Selection Side to Cursor

Ctrl+A = Select All

Ctrl+Shft+A = Select None

J = Snap On/Off

S = Solo

Alt+X = Split At Cursor

Shft+X = Split Range

Ctrl+Z = Undo

Ctrl+U = Ungroup

Ctrl+Shft+U = Unlock

Shft+U = Unmute Events

Ctrl+Shft+I = Edit In-place

Ctrl+G = Group

Editors category Cubase

Ctrl+I = Show/Hide Infoview

Alt+I = Show/Hide Inspector

Alt+O = Show/Hide Overview

File category Cubase

Ctrl+W = Close

Ctrl+N = New

Ctrl+O = Open

Ctrl+Q = Quit

Ctrl+S = Save

Ctrl+Shft+S = Save As

Ctrl+Alt+S = Save New Version

Media category Cubase

F5 = Open MediaBay

F6 = Open Loop Browser

F7 = Open Sound Browser

MIDI category Cubase

Q = Quantize

Navigate category Cubase

Shft+Down Arrow Add Down: = Expand/Undo selection in the Project window to the bottom/ Move selected event in the Key Editor down 1 octave

Shft+Left Arrow Add Left: = Expand/Undo selection in the Project window/ Key Editor to the left

Shft+Right Arrow Add Right: = Expand/Undo selection in the Project window/ Key Editor to the right

Shft+Up Arrow Add Up: = Expand/Undo selection in the Project window to the top/ Move selected event in the Key Editor up one octave

Down Arrow Down: = Select next in the Project window/ Move selected event in the Key Editor one semitone down

Left Arrow Left: = Select next in the Project window/ Key Editor

Right Arrow Right: = Select next in the Project window/ Key Editor

Up Arrow Up: = Select next in the Project window/ Move selected event in the Key Editor one semitone up

End Bottom Select bottom track in the track list

Home Top: = Select top track in the track list

Nudge category Cubase

Alt+Shft+Left Arrow - End Left
Alt+Shft+Right Arrow - End Right
Ctrl+Left Arrow - Left
Ctrl+Right Arrow - Right
Alt+Left Arrow - Start Left
Alt+Right Arrow - Start Right

Project category Cubase

Ctrl+B = Open Browser

Ctrl+M = Open Markers

Ctrl+P = Open/Close Pool

Ctrl+T = Open Tempo Track

Shft+S = Setup

Shft+C = Show/Hide Track Colors

Score Functions category Cubase

Alt+Pad+[Plus] - Insert Voice: Next

Alt+Pad-[minus]- Insert Voice: Previous

Tool category Cubase

5 = Delete tool

8 = Draw tool

0 = Drumstick tool

4 = Glue tool

7 = Mute tool

F10 = Next Tool

9 = Play tool

F9 = Previous Tool

2 = Range tool

1 = Select tool

3 = Split tool

6 = Zoom tool

Transport category Cubase 4

I = AutoPunch In

O = AutoPunch Out

Pad / Cycle

. = Exchange time formats

Shft+Pad + Fast Forward

Shft+Pad - Fast Rewind

Pad + Forward

Shft+L = Input Left Locator

Shft+P = Input Position

Shft+R = Input Right Locator

Shft+T = Input Tempo

Insert (Win) = Insert Marker

N = Locate Next Event

Shft+N = Locate Next Marker

B = Locate Previous Event

Shft+B = Locate Previous Marker

L = Locate Selection

P = Locators to Selection

Shft+G = Loop Selection

C = Metronome On

Ctrl+Pad - Nudge Down

Ctrl+Pad + Nudge Up

F2 = Panel (Transport panel)

Alt+Space = Play Selection Range

Shft+Pad 1 to Pad 9 Recall Cycle Marker 1 to 9

Pad * Record + –

Shft+Pad * = Retrospective Record

Pad . or Pad ,= Return to Zero

Pad - = Rewind

Ctrl+Pad 1 Set Left Locator

Ctrl+1 = Set Marker 1

Ctrl+2 = Set Marker 2

Ctrl+ Pad 3 to 9 or Ctrl+ 3 to 9 = Set Marker 3 to 9

Ctrl+Pad 2 = Set Right Locator

Enter Start

Space Start/Stop

Pad 0 = Stop

Pad 1 = To Left Locator

Shft+1 = To Marker 1

Shft+2 = To Marker 2

Pad 3 to 9 or Shft+3 to 9 = To Marker 3 to 9

Pad 2 = To Right Locator

T = Use External Sync

Workspace category Cubase

Alt+Pad 0 Lock/Unlock Active Workspace

Ctrl+Pad 0 = New

W = Organize

Alt+Pad 1-9 = Workspace 1-9


Zoom category Cubase

Shft+F = Zoom Full + –

H = Zoom In + –

Alt+Down Arrow Zoom In Tracks + –

G = Zoom Out + –

Alt+Up Arrow or Ctrl+Up Arrow Zoom Out Tracks + –

Shft+E = Zoom to Event + –

Alt+S = Zoom to Selection + –

Z or Ctrl+ Down Arrow = Zoom Tracks Exclusive

5/30/10

Signs of a Quality Mastered Mix (Cubase)

Signs of a Quality Mastered Mix (Cubase)

These are some of the characteristics that I think are pretty true of different types of recordings, for those who are still wondering what all this mastering stuff is really about:

Good final mix, not mastered:

- sounds quieter than commercial recordings.
- songs sound different from one track to the next. The listener frequently adjusts tone and/or volume controls on the playback system to compensate.
- recordings sound noticably different on different playback systems.
- compared with commercial recordings, highs seem to lack "sparkle" and "shimmer." lows sound sometimes dull, weak, or boomy.
- dynamic response may be uneven from one song to the next, or within songs.
- Overall sound of individual tracks is generally good.

Good final mix, well mastered:

- Frequency spread and level is comparable to commercial recordings.
- All songs have a consistent, high-quality "sound" that translates well regardless of playback system or listener's preferences vis-a-vis tone/eq controls.
- highs, mids, and lows are tight, clear, and smooth.
- Dynamic response is natural and musical. Pads are clean and lush, drums are punchy, instrument balance sounds natural.
- Frequency spread is balanced and clear. The "sound" is transparent, it doesn't distract from the musical content. "Depth" and "airiness" sound natural and smooth.

Good final mix, poorly mastered:

- Frequency spread is uneven and distracting. Highs may be sibilant and grating, especially at high volume. Lows may be thumpy or excessively boomy. Mids are noticably lacking.
- Dynamic response is unnatural and over-compressed.
- Sound is generally consistent from one system to the next, and from one track to the next. Listener adjustment of tone controls does not alter the "sound" of the recording.
- Overall, sounds generally more "pro" than the raw mix, but slightly sterile, and possibly unpleasant after extended listening.
- Sound may be gritty or overly "digital."
- Cymbals have a white-noise sound to them. Electric guitars may sound fizzy and harsh. Bass instruments do not seem well "seated" in the track. Drum sounds are weak, boomy, mushy, or inconsistent.

Between the rough mix and the bad master, I'll take the mix every time. Have fun.

5/14/10

Cubase 5 Nudge Tool

Cubase 5 Nudge Tool

If you want to move a track a few milliseconds in any direction, use the nudge tool (+/-) located on the transport panel. First make sure you have snap turned off by pressing the "j" key. Now you should be able to move the tracks freely.Next you need to zoom in on the track for more accuracy, you can do this by pressing the "H" key several times, if you want to zoom out press the "G" key.


5/12/10

Using Cubase Compressor to Create Pumping effect

How to use Cubase's compressor to get that pumping effect

First find your song's (BPM) beats per minute, then calculate your attack
and release times.

Heres one way you can use a compressor to artificially pump an 1/8th note bass line on every quarter note. First set the attack to a 1/16th note and the release to a 1/4note-1/16th note. For a BPM of 95 in this case set the attack to 158 ms and release to 632-158 = 474 ms. This should let the 1st transient through (approx 1/16th note in length) then clamp down on the rest of the 1st eighth note and the 2nd eighth note and then be fully released by the time the 3rd note starts. Basically what you get is the 1st half of every other 8th note goes through untouched thus creating a pumping effect. This is a great way to add ear trickery and take your mix to a whole new level.

Cubase 4 Tutorial: Editing Audio (Part 1of 2)